Monodoku /
Techniques
Monodoku's Queens-style puzzle guide
Every movehas a reason.
Learn 10 logic techniques for Queens-style games, including Monodoku and Meowdoku. Practice on interactive Monodoku boards, from single openings to forced moves.
Explore the techniques
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10 ways to find your next move
01 What an animal rules out
02 One opening in a color
03 One opening in a row
04 One opening in a column
05 A color owns a line
06 A line uses up a color
07 Colors share a set of lines
08 A larger set of lines
09 A square that cannot work
10 Follow the forced moves
In the game, new techniques come with visual explanations on the board you're playing.
The basics / 01
What an animal rules out
Every animal takes up its row, column and color. Its neighbors are off limits too, including diagonals. Use Xs to keep track.
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Step 1 of 6
This animal rules out its row, column, color, and touching squares. Mark those squares with Xs.
?
Test placement 1, 2…
Forced animals Faded Xs show what the test would rule out.
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Next step →
Mark the squares
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This animal rules out its row, column, color, and touching squares. Mark those squares with Xs. Mark the ringed squares with Xs. The Xs are in place. Now look at the remaining openings. Column 2 has only one square left. Place an animal in the ringed square. The monkey belongs in row 4, column 2.
Step 1 of 3
This color has only one square left.
?
Test placement 1, 2…
Forced animals Faded Xs show what the test would rule out.
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Next step →
Place the monkey
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This color has only one square left. Place an animal in the ringed square. The monkey belongs in row 2, column 1.
Step 1 of 3
Row 3 has only one square left that can take a piece.
?
Test placement 1, 2…
Forced animals Faded Xs show what the test would rule out.
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Next step →
Place the monkey
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Row 3 has only one square left that can take a piece. Place an animal in the ringed square. The monkey belongs in row 3, column 4.
Step 1 of 3
Column 2 has only one square left.
?
Test placement 1, 2…
Forced animals Faded Xs show what the test would rule out.
←
Next step →
Place the monkey
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Column 2 has only one square left. Place an animal in the ringed square. The monkey belongs in row 4, column 2.
Step 1 of 7
This color needs one animal. The outlined squares are its remaining openings.
?
Test placement 1, 2…
Forced animals Faded Xs show what the test would rule out.
←
Next step →
Mark the squares
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This color needs one animal. The outlined squares are its remaining openings. Every opening is in column 1. This column is reserved for that color's animal. Other colors cannot use this column. Mark the ringed squares with Xs. The Xs are in place. Now look at the remaining openings. This color has only one square left. Place an animal in the ringed square. The monkey belongs in row 1, column 2.
Step 1 of 7
Row 2 needs one animal. The outlined squares are its remaining openings.
?
Test placement 1, 2…
Forced animals Faded Xs show what the test would rule out.
←
Next step →
Mark the squares
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Row 2 needs one animal. The outlined squares are its remaining openings. Every opening belongs to the same color. That color must place its animal in this row. That color cannot place another animal elsewhere. Mark its ringed squares with Xs. The Xs are in place. Now look at the remaining openings. Row 1 has only one square left that can take a piece. Place an animal in the ringed square. The monkey belongs in row 1, column 3.
Step 1 of 7
Each outlined color needs one animal. These 2 colors need 2 animals altogether.
?
Test placement 1, 2…
Forced animals Faded Xs show what the test would rule out.
←
Next step →
Mark the squares
Start this example again
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Each outlined color needs one animal. These 2 colors need 2 animals altogether. All their openings are in columns 3, 4. Those 2 columns are reserved for these 2 animals. Other colors cannot use these columns. Mark the ringed squares with Xs. The Xs are in place. Now look at the remaining openings. This color has only one square left. Place an animal in the ringed square. The monkey belongs in row 4, column 2.
Step 1 of 7
Each outlined color needs one animal. These 4 colors need 4 animals altogether.
?
Test placement 1, 2…
Forced animals Faded Xs show what the test would rule out.
←
Next step →
Mark the squares
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Each outlined color needs one animal. These 4 colors need 4 animals altogether. All their openings are in columns 1, 4, 5, 6. Those 4 columns are reserved for these 4 animals. Other colors cannot use these columns. Mark the ringed squares with Xs. The Xs are in place. Now look at the remaining openings. Column 1 has only one square left. Place an animal in the ringed square. The monkey belongs in row 5, column 1.
Thinking ahead / 09
A square that cannot work
Imagine placing an animal in a candidate square. If that immediately leaves a row, column or color with no opening, the candidate must be an X.
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Step 1 of 7
Imagine an animal in the square marked ?. This is only a test.
?
Test placement 1, 2…
Forced animals Faded Xs show what the test would rule out.
←
Next step →
Mark the squares
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Imagine an animal in the square marked ?. This is only a test. Now column 4 has nowhere for its animal. Every column needs one, so our test cannot work. That test leads to an impossible board. The square marked ? must be an X. The Xs are in place. Now look at the remaining openings. This color has only one square left. Place an animal in the ringed square. The monkey belongs in row 5, column 2.
Thinking ahead / 10
Follow the forced moves
Sometimes a test placement forces another animal, then another. If those forced moves reach an impossible position, rule out the original square.
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Step 1 of 8
Imagine an animal in the square marked ?. This is only a test.
?
Test placement 1, 2…
Forced animals Faded Xs show what the test would rule out.
←
Next step →
Mark the squares
Start this example again
Enable JavaScript to step through the board, or read the full explanation below.
Read the full explanation
Imagine an animal in the square marked ?. This is only a test. Row 1 would have just one opening. Animal 1 would have to go here. Now column 2 has nowhere for its animal. Every column needs one, so our test cannot work. That test leads to an impossible board. The square marked ? must be an X. The Xs are in place. Now look at the remaining openings. Column 7 has only one square left. Place an animal in the ringed square. The monkey belongs in row 1, column 7.
Examples use the game's own hint engine. A test placement is temporary; only the proven move is applied.
You'll learn as you play
No need to memorize it all.
Begin with the basics. Monodoku introduces new techniques with a visual lesson when you need them. Hints explain the reasoning, one step at a time.
Try your first puzzle
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